Personal Projects

Customized Star Wars Illustration: Naomi Strikes Back

First of all, please forgive the title of this post. I just couldn’t resist.

This blog was a significant part of my social media presence for my Social Media Design class (the reason behind all of my shiny new social media channels), but it didn’t cover every requirement for the class. I also had to create an ad campaign, and create new artwork specifically for said ad campaign. Given that I do not have all the time in the world (I wish), I wasn’t sure that I could create an entirely new vector illustration within the constraints of the deadline. However, I was reasonably certain that I could create something new-ish. Ever since December, I had been wishing that I had my own Jedi illustration to match the illustration I created as a Christmas present. Who doesn’t want a radical poster of themselves as a Jedi? I had created a few sketches idly as part of my usual church sketching session, but I hadn’t done anything with them since.

Gage Sicosta and Lex Desthei were meant to be best space buddies, friends and adventurers wreaking havoc across the galaxy.


So what could be more natural than creating a companion piece? With this shoddy justification bouncing around in my mind, I set out to work. As is customary, I began by outlining the shapes over the image of my sketches to start off the composition. I pulled photos of myself from my computer and traced them to attempt a more natural, realistic profile of myself, and then progressed towards making this iteration look like the illustration I had created approximately three months before.

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This was my first attempt at recording my process by taking frequent screencaps, showcasing the creative process behind my illustrations without livestreaming or recording it. As you can see, it’s a messy process!

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Once I had finished my side profile to my satisfaction, I was able to move on to her Jedi robes. You can see the sketch in the background of this shot, as well as a good view of my working environment in Adobe Illustrator.

Lex-In Progress 1-01

Here’s a better example of the “underpinnings” behind the finished product. The pose is not exactly like the initial sketch, but they’re similar enough that you can get a good idea of how I go from that sketch to a digital product.

From there, I continued to finish her robes, create a similar background to the Gage Sicosta illustration, add the glow and gradient effects, and finish the shading.

Lex-In Progress-01

I’m pleased by the fact that this illustration looks more like me than any other vector self-portrait I’ve done, but it also makes a great companion piece to my other Star Wars illustration.

Gage and Lex-01.jpg

The fictional versions of ourselves look fabulous together, and created some interesting, engaging ads for the ad campaign required for my class!

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Thanks for reading! Let me know if you have any questions, requests, or if you’d like to see yourself as an awesome, steely-eyed Star Wars character!





Personal Projects

Marie Antoinette Illustration Revamp

My history with graphic design has been long, if not exactly illustrious. I took my first official graphic design class in my sophomore year of high school at Clearfield High, and I absolutely loved it. The projects were interesting and engaging, and the teacher was knowledgeable and skilled. And then my dad got hired at Amazon. I was cruelly ripped from Clearfield High and dumped into Henry M. Jackson High School, where I took a grand total of two more graphic design classes and basically taught myself how to use Rhino and Adobe Illustrator. At the time, I wasn’t comfortable using the Pen tool, and the Curvature tool did not yet exist. So I used the Paint tool, outlined the stroke to create lineart, and then colored in the drawings on another layer.

Marie Final-01

This was one of my final projects for my Graphic Design 3 class, where we were asked to create portfolio pieces. I made this project using the aforementioned Paint Tool method during my junior year of high school, and my teacher shot it down after I presented it with no background. I grudgingly created a background and turned it in, and used it as an example of my work for years.

It is now my junior year of college, and I have to take an Intro to Graphic Design class as a requirement for my Web Design and Development BS. In an attempt to review my tips and tricks I use in Illustrator, I decided to revamp this particular illustration, and actually illustrate it using the skills I learned in my Vector Graphics class, as well as a few hints I picked up from my Intro to Graphic Design teacher.

Marie 1

I began by patterning Marie after a template I had been building for another character. The dress required quite a few edits to match the 1700’s historical style, rather than the 1890’s dress I had been using. But once I had the basic silhouette down, I was able to start creating the patterns for the lace, the jewelry, and the signature hairstyle.

Marie 2

The next step was to recreate the background. I wanted something subtle and simple that would let Marie stand out, so I tried to get the basic shapes down without worrying about the final color palette.

Marie 3

At this point, I had most of the large details finished. I still needed to fix her arms, as well as add more of the intricate details to finish off the dress. I was still using the bright palette, but after a lecture from my Intro to Graphic Design teacher on my tendency to use what he referred to as “nightclub colors”, I decided to tone it down.

Marie Antoinette Final-01

The final draft uses muted colors and soft blues to portray the decadence of the Rococo era. If this was strictly historically accurate instead of stylized, the dress would be overloaded with ruffles, jewels, ribbons, and other decorative embellishments. Her hair would be piled high with feathers and jewels, and in some cases, birds or ships! But as a revamped illustration, I’m pleased with how far I’ve come and how far I will continue to go. Thanks again for following this blog and supporting my artistic journey!


Vector Graphics

MTT Brand Stickers

For this project, I was assigned to create a set of three stickers. I was inspired by some previous work that I had done as fanart for the game Undertale. In the game, the character Mettaton creates his own brand as the only celebrity and his own show as the only form of entertainment in the setting known as the Underground. His brand, MTT Brand, features increasingly ridiculous products such as Bishie Cream or Anime Powder, and his efforts to set himself up as the purveyor of unique and extraordinary products also become increasingly ridiculous. I’ve created this set of stickers, featuring three different costumes from the game, for fans of the game. These stickers are meant to echo the design of my brochure created for Visual Media, so make sure to check that out too!

Creating the Stickers

To create the stickers, I had to create my own interpretation of Mettaton’s design in the video game.

First Run-Through


The first run-through, inspired by the “One True Love” segment of the game, was largely unsuccessful. I had the slope of the shoulders wrong, and the dress needed improvement. I also had to fix the face and hair.

Final Draft

naomi-bastian-stickers-01The finished product was much closer to what I had been envisioning. I had created three different costumes, one from the Death by Glamour segment, one from the Live Report segment, and one from the One True Love segment. I created the smaller versions of his previous form to add to the brand imagery, I plan to sell these stickers on Redbubble, so watch out for them!


Vector Graphics

Cosmic Pinball Gig Poster

A gig poster is a means for advertising a concert or show in one specific location. The poster is supposed to reflect the feel and sound of the music in a visual format, and gig posters are as vast and diverse as music itself is. For this project, I was inspired by the music of Anamanaguchi, Approaching Nirvana, and Chill Harris (formerly Kill Paris). I knew I wanted to create a poster for electronic/chiptune music, something that sounded heady and celestial. So my first step was to try to describe the music in more visual terms. In conversations with the friend who first introduced me to this genre, I started to come up with ideas.

Here’s a look at the notes I generated:


After coming up with some ideas for what I wanted, it was time to turn to the drawing board. I chose the band name “Cosmic Pinball” after reflecting on this list and deciding that it was an excellent name for a chiptune-based electronic music group.

Sifting Through Ideas



Since I had so many ideas, most of them centering around a first person platformer game, I had to find out how visually feasible they would be. I had just bought a new Pentel Pocket Brush Pen, and I was trying to draw fast and loose to attempt to sketch intuitively. I wasn’t terribly inspired by any of the concepts that I had come up with, except for one. On the second page of my sketches, I had doodled an alien-looking woman with strange clothing and masses of hair. Her eyes were inspired by the artwork in Lady of the Shard by Gigi DG, and I found myself drawn to her and the aesthetic she represented. In conversation with the same friend that had introduced me to this genre of music, we had been discussing the 1968 film Barbarella and the unique aesthetic associated with it. This woman I had drawn represented a little of this 1960’s space age aesthetic, and I wanted to continue perfecting her. So, I basically abandoned my other ideas and took this sketch into Illustrator.

Illustrating Concepts

My first alien woman was based directly off of the sketch I had already done. While creating the illustrations, I colored the different segments of the costume randomly before deciding that I actually liked the high contrast in the colors and the values! These specific illustrations were inspired by a variety of 1960’s space age references, from science fiction pulp novel covers, older science fiction movies (like Barbarella), the original Star Trek series, and 1960’s fashion.

Most of the references I found were either hideously dated, sexist and objectifying, or just plain ridiculous. But overall, I tried to emulate the general aesthetic while also bringing it towards the future.

The Initial Draft

The first draft was flatly colored, and at this point, I was looking for preferences on which alien woman they preferred for the final version. After the work I had put in to create these two different women, I was having trouble deciding which one I preferred. After some feedback from my classmates, I decided to change the color scheme of the first woman and use that as the final design. I also received some feedback from my instructor, who suggested that I recess the buildings to make alleyways and increase depth. He also suggested that I desaturate the buildings as they got farther away, placing warmer and brighter colors towards the front and darker and cooler colors towards the back. He wanted me to play with perspective and put more thought into where the buildings hit her, to not hide her hands with text, and to add more squish to her wrists. Other than that, I was free to proceed as planned.

Gig Poster Draft 2

With the recolored version of the first draft in hand, I set off to edit the colors and positions of the buildings.

Using Adobe Photoshop, I created two different value comps to see what colors and values I needed to fix. I wanted to lighten her skin a little to offer better contrast without completely destroying her skintone, and I also needed to fix the arrangement of the colors in the buildings.

The six different illustrations are all of the different arrangements, sizes, and perspectives for the buildings that I tried. I eventually decided on the one in the middle of the second row, because I liked the extra negative space around her head so much. The new colors followed a much better procession from warm and bright to dark and cool, and arranging the buildings differently gave them more depth and dimension.

To more accurately represent the translucent, colorful nature of a galactic background, I started experimenting with blending modes. From there, I wanted to mess with blending modes on the buildings and on the alien woman, to add a more dreamlike feel.

This process was not easy, and it took two full days to a. figure out how the blending modes worked and b. figure out what I wanted from the blending modes. The first image was an experiment with creating a better galactic background. After applying the same effects to the other elements of the poster, I came up with the second image. It looked cool, but it definitely wasn’t what I wanted. The third image came about after a solid three hours of layering, messing with blending modes and colors, and several failed attempts at working with something else. For the fourth image, I tried adding a solid background to the alien woman’s body and clothing, and it worked much better. I wanted the stars to shine through her hair, but having the buildings be visible through her body was not what I had in mind. The fifth image was the closest to what I wanted, as far as the colors and the transparencies. After that, I recalled that another classmate had used the Inner Glow effects really well, and I wanted to try that. The sixth image includes my attempt at Inner Glow and Outer Glow, to make the poster look almost like neon lighting. I loved the effect that it gave, but I needed to tone it down more. I posted the last image to the class Facebook group to gather feedback, and realized I had some other things I wanted to fix before the final draft.

The Final Draft


After receiving feedback from my peers, I decided to keep the gloves and remove the robot arm. It was creating confusion and gaps of color, so I chose to remove it. I increased the saturation of her costume to make it more visible, brightened the buildings, toned down the glow on the stars, and recolored her eyes and lips.

This poster perfectly reflects how I think the music of Cosmic Pinball would feel. It would feel celestial, psychedelic, a little sultry, but ultimately it should make you think of stars, galaxies, and extraterrestrials. This poster is attention-grabbing and gorgeous. The glowing effect is reminiscent of Vegas neon lights, and the galactic background adds to the dreamlike surroundings. If you listen to specific tracks by Chill Harris and Anamanaguchi, specifically Slap Me, U n Me, Endless Fantasy, The Walk, or To a New Earth, this poster should make perfect sense to you. When I listen to that kind of music, this is what I see. I hope that this poster enables you to see it too.

Vector Graphics

Historical Fashion Icon Set

I have always been interested in historical fashion, but I have never been able to find any informative graphics or illustrations for the variety of silhouettes and fashions found in the 19th century. Most infographics that can be found are lacking in examples of real historical fashion as opposed to modern interpretations of older trends, and they are also lacking in diversity. For this project, I wanted to make icons representing the most popular silhouettes for each decade from 1890-2000, while also representing a variety of ideal body types from each decade and variety in ethnicity as well. To construct the models for these historical fashions, I took inspiration from real-life figures such as Josephine Baker from the 1920’s, Anna May Wong from the 1930’s, Rita Hayworth from the 1940’s, and so on. For the dresses, I found evening dresses from such online resources as The Museum at FIT, Les Arts Decoratif, and the Metropolitan Museum of Art. Pinterest also provided other resources, such as makeup ads from the pertinent eras and guidelines for Victorian dress. It was an exciting project, even though it took hours and hours of work!

Creating the Look


Getting into Illustrator


The first draft I created was inspired by Josephine Baker, since I had so many references of her on hand. After some review, I decided that I needed to fix the feet, but that the rest was what I was looking for. I was using the linework to emphasize her legs and head, but I didn’t consider how that would look once the icons were shrunk.

Basic RGBThe initial tests for the body types went very well. I had changed the shape of the feet, created different shoulder and waist shapes for every body type, and changed the size of the feet as well. Once all of the body types were created, I began experimenting with skin types for all of the ethnicities and working on my first draft for the in-class review.

The Draft and the Feedback

icon-draft-1Disaster struck. The outlines I had so carefully used were shot down when reviewed, and for good reason. The shapes of the figures were harder to interpret, and the smaller the figures were, the harder they were to make out. I had to improve my value contrast, change the backgrounds so they weren’t interpreted as containers, and remove any and all linework. I also needed to change the shape of the heads so they didn’t look cramped, and improve the overall look. My work was cut out for me.

The Final Product

vector-draft-4-01To improve the body shapes, I removed any and all outlines, fixed the shape of the legs, changed the shape of the heads and the slant of the eyes, changed the skin colors, and added shadows. Adding the shadows made a huge difference, as did removing the outlines. The next step was to take all of the dress designs, fit them to the new body types, and add the hairstyles, makeup, gloves, accessories, and shoes. I also added shadows to the dresses to define the shapes better.

final-draftThe final draft is on a charcoal-gray background, so that the colors of the dresses and the forms of the models are highlighted against it. The models all have period-accurate jewelry, accessories, and makeup, and the dresses are all based on actual historical fashion of the era. The silhouettes of the dresses are the foremost focus of this piece, which fulfills my goal to have an accurate historical fashion icon set that reflects actual silhouettes of the respective time periods. The icons can be displayed in small sizes without significant loss, since the dresses are meant to be the main focus. But without the models, the dresses would not be able to represent the eras as accurately. The simple, reproducible style allows the main focus to be on the fashion, and they create a fun, two-dimensional paper-doll effect. Although this project came with significant challenges, I am very happy with the way they turned out!